Deus Ex chronology |
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2027 – The Fall |
2027 – Human Revolution (The Missing Link) |
2029 – Mankind Divided |
2052 – Deus Ex |
2072 – Invisible War |
30-second sample from the theme song of Deus Ex. | |
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Reception | ||||||||||||||||||||||||
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Year | Award | Category | Recipient | Result | Ref. |
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2001 | Game Developers Choice Awards | Excellence in Game Design | Harvey Smith, Warren Spector | Won | [103] |
Game Innovation Spotlight | Deus Ex | Won | |||
Game of the Year | Deus Ex | Nominated | |||
Interactive Achievement Awards | Computer Innovation | Deus Ex | Won | [104] [105] | |
PC Action/Adventure | Deus Ex | Won | |||
Game of the Year | Deus Ex | Nominated | [106] [107] [108] [109] | ||
PC Game of the Year | Deus Ex | Nominated | |||
PC Role-Playing | Deus Ex | Nominated | |||
Sound Design | Deus Ex | Nominated | |||
British Academy of Film and Television Arts | PC Game of the Year | Deus Ex | Won | [110] |
#10 out of 50 Let us count the ways. Deus Ex was a shoo-in to win the 2000 PC Gamer Game of the Year award (as well as receiving similar high honors from around the industry). With its genre-blending mix of roleplaying, first-person shooting, and action/adventure elements combined with multiple pathways to successfully completing missions, Deus Ex created its own genre -- the Immersive Simulation
#27 out of 50PC Gamer's Best Game of 2000 opened gamers' (and developers') eyes to 'immersive entertainment'
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