Go to the Mixer and then click on an effect plug-in slot to load a plug-in
Please click the 'Select - More..' option in the plug-in browser
At the bottom of this window, please click 'Refresh - Fast Scan (recommended)'
Newly scanned plug-ins will appear within this list to then enable to be selected or loaded.
If no new plug-ins appear in the list, please make sure that the folder that you installed the iZotope plug-in to is listed in the Options - File Settings - 'VST plugins extra search folder'
By default, iZotope products will install to the system's VST plug-in folder, which is typically:
For 64-bit hosts - C:Program FilesVstplugins * or * C:Program FilesSteinbergVstplugins
For 32-bit hosts - C:Program Files(x86)Vstplugins * or * C:Program Files(x86)SteinbergVstplugins
If the VST files do not seem to have been installed in the locations specified during installation, please run the installer again, making special note as to where the installer is placing these VST files.
You should now be able to access the plug-in from with the Plug-in drop-down menus in the Mixer.
If you are loading an instrument plug-in, please follow these same steps for loading an instrument plug-in from the step sequencer instead of the mixer.
I’m seeing lot of people asking how to install VST plugins into FL Studio so here’s a short guide showing you how to do it.
First of all, you need to have a folder for all your VST plugins somewhere in your hard drive (default is under C:Program Files). If you dont have one, create it and name it to ‘VSTplugins’ for example.
Now, usually VST plugins (most of the free ones at least) comes either zipped (or rar packed) package of files (.DLL file(s)) which you have to unzip or unrar to your VSTplugins folder. You need a ZIP / RAR extractor such as 7-Zip or IZArc for this.
Unpack the whole content of that .zip or .rar file straight to your VSTplugins folder (or to your desktop and move/copy it to there).
If the plugin has its own installer (.exe file), follow the instructions given during the installation. Usually it asks the location of your VSTplugin folder.
Next, open the FL Studio and go to Options -> File Settings (or press F10) and under the ‘VST plugins extra search folder’, define your default VSTplugin folder (if you haven’t done so already). You only need to do this once and not everytime you install a new plugin.
After that, go to the Channels -> Add one -> More… and a box with a list of plugins will appear. At the Bottom of the box you’ll see a’Refresh’ button: click on it and choose ‘Fast scan (recommended)’ from the menu:
After scanning you should see your newly installed plugin in the plugin list (in red color):
That’s it!
Now you can double click it to open it and if you want, tick the little box (Favourite Switch) that is in front of the plugin to make it appear in your favourites list.
NOTE that if you installed an EFFECT plugin (not a synth which is a ‘generator’, but an effect – these are two different types of plugins), you can only open it to a Mixer tracks effect slot.
The Worldwide Standard in Affordable Professional Pitch Correction
If you need Auto-Tune’s world standard pitch correction, but not Auto-Tune 7’s time manipulation or other new features (click here for a quick comparison of Auto-Tune features), then Auto-Tune Evo is the plug-in for you. It gives you all the power and sonic goodness of Auto-Tune’s full-featured Automatic and Graphical pitch correction, pitch shifting and throat modeling, at an attractively affordable price.
For most common pitch problems (and correcting live performances in real time), Auto-Tune Evo’s Automatic Mode instantaneously detects the pitch of the input, identifies the closest pitch in a user-specified scale (including minor, major, chromatic and 26 historical and microtonal scales), and corrects the input pitch to match the scale pitch. A Retune Speed control lets you match the retune rate to virtually any performance style.
For meticulous tweaking, the Graphical Mode displays the performance’s detected pitch envelope and allows you to specify the desired pitch using a variety of graphics tools. This mode gives complete control over the correction or modification of the most elaborate expressive gestures.
Key Auto-Tune Evo features include:
General Features
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Dramatically enhanced core technology: Evo™ Voice Processing Technology takes advantage of the power of today’s computers to provide powerful new features and enhanced tracking and correction capabilities.
Redesigned user interface: Continuing the process begun with Auto-Tune 5, we have again refined the Auto-Tune user interface to allow for smoother, more intuitive workflow.
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Reorganized common controls: With the addition of the pitch shifting, formant correction, and throat modeling capabilities, we have reorganized the common control area to ensure that all of the parameters used by both Automatic and Graphical correction modes are easily available at all times.
Automatic Mode Features
Real-time pitch shifting: Auto-Tune Evo’s Transpose control provides extremely high-quality real-time pitch shifting over a two-octave range (+/- one octave in semi-tone increments).
Formant correction: While Auto-Tune’s classic pitch adjustment technology still provides the optimum results for the very small intervals typical of conventional pitch correction, for larger intervals or outright pitch-shifting, engaging Auto-Tune Evo’s Formant Correction function preserves vocal character over a much wider pitch-shift range.
Throat modeling: Utilizing the latest incarnation of Antares’ unique throat modeling technology, the Throat Length control actually allows you to modify vocal character by passing it through a variable-length physical model of the human vocal tract.
Graphical Mode Features
Resizable Graphical Mode window: In most hosts, Auto-Tune Evo’s Graphical Mode window can be resized in real-time, limited only by the size of your monitor. (In hosts that don’t support real-time resizing, the window size can be set in the Options dialog. In VST hosts, resizing is limited to a maximum size of 1600 x 1200 pixels – still not too shabby.) .
Note-based pitch correction and pitch shifting: In addition to Lines and Curves, Auto-Tune Evo introduces an entirely new method of pitch editing: Note Objects.
Clicking the Make Notes button causes Auto-Tune Evo to analyze the tracked audio and create graphic representations of the target notes (which can be fine-tuned with the Number of Note Objects control). These objects can then easily be edited, shifted in pitch, and individually pitch corrected or retuned. New Note Objects can be drawn with the new Notes Tool, and the transitions between Notes can easily be customized with the Curve Tool.
Object-based Retune Speed settings: In one of Auto-Tune Evo’s functionally most powerful changes, Retune Speed is now an independent property of each individual correction object (Curve, Line or Note). Since each object can have its own Retune Speed setting, you will no longer need to automate Retune Speed to get the optimum rate for each note of a performance.
Customizable object-based default Retune Speeds: Since you will typically use different pitch correction objects for different tasks (e.g., traditional pitch correction, pitch shifting, Auto-Tune Vocal Effect, etc.), you can streamline your workflow by setting your own custom default Retune Speeds for each type of object (i.e., Curves, Lines, and Notes) in the Options dialog.
Real-time display of output pitch: In addition to Auto-Tune’s traditional Tracked Pitch, Line, and Curve plots, Auto-Tune Evo provides a new Output Pitch plot that displays the exact output pitch based on the current Retune Speed. This plot updates in real time as you adjust the Retune Speed, so there’s never any doubt about the precise effect of each setting.
Comprehensive programmable keyboard shortcuts: Auto-Tune Evo’s new Key Binding system lets you assigned virtually any Graphical Mode function to each of the QWERTY number keys (i.e., the number keys across the top of your keyboard). So no matter what your personal editing workflow, you can ensure that your most-used functions are always only a key press away.
“Lanes” Pitch Graph display mode: The “Lanes” display mode is particularly useful when using Note Objects for pitch correction or pitch-shifting individual notes.
Global transposition, formant correction, and throat modeling: As described up in the Automatic Mode features, these functions are also available when working in Graphical Mode.
Graphical Paste function: The Paste function displays a graphic representation of your copied data and lets you visually place it at the desired destination before finalizing the Paste. (Perfect for copying Note Object-based edits to other parts of a track.)
Enhanced pitch displays: Auto-Tune Evo provides simultaneous displays of Tracked Pitch, Correction Object Pitch, and the resulting Output Pitch at the current cursor location.
Nudge controls for pitch correction objects: To aid precise editing, the new Nudge controls let you move selected object(s) up or down in precise one pixel increments.
And lots, lots, more…
DOWNLOAD LINK: – we do not share any Illegal Copyright Download links, we only share freeware software and software that is legal, only link we will provide you with is autotune publisher referral purchase link, we do not share any illegal software. Please get full version and support the publishers if you need full version here -> http://www.autotune.com/download/update.shtml
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